ROBOWAR is a combat competition in which assembled robots equipped with mechanical weapons such as blades, saw, cutter, claws etc. compete to defeat the opponent as per the rules of the war. 

1. Permissible weight: MINIMUM: 05 kg and MAXIMUM: 08 kg (excluding off-board power equipment e.g. batteries, adapters etc.)

2. Maximum permissible volume. Fully unfolded robot must be within the limits of 40 cm X 55 cm (l x b). There is no maximum height for a robot (dictated by the design and weight constraints).

3. Use of IC Engines is not allowed

4. Organizers will provide on-site power points of 230 V AC. Participating teams need to bring their own adapters/converters (with a maximum output voltage of 36 V DC) to avail AC supply.

5. In case of batteries, maximum allowed voltage is 36 V DC.

Arena for Robo War

General Rules:-

1. Robots can have weapons such as cutters, flippers, saws, lifting devices, spinning hammers etc. Use of liquid projectiles, any kind of inflammable liquid, flame-based weapons, radio jamming devices, high power magnets or electromagnets, are not permitted.

2. Robots will be inspected for safety and reliability before being allowed to compete.

3. Disrupting opponent’s power is not allowed.

4. Arena is a 9’X6’ platform consisting of two ditches (a schematic diagram is illustrated herewith).

5. A robot will be declared as winner when it successfully immobilizes the opponent or scores more on the basis of points such as aggression, control, damage and strategy.

6. Points will be awarded to a robot for pushing the opponent to ditch, or beyond the edge lines in the arena. Points will be deducted if a robot tries to push the opponent beyond the arena via the edge lines.

7. Battle between two robots may consist of two or more rounds. In a round, there may be a moving obstacle may appear in the area with prior warning (a siren is blown). A robot must avoid being hit by the obstacle; otherwise points will be deducted for the same.

8. Organizers reserve the right to ban/disqualify any robot at any point of time, due to safety or any other reason.

9. All the participating teams will have to submit a fresh registration form to the host institute failing which they will be allowed to participate but the model will not be judged.

10. Maximum number of participants is restricted to three students from engineering/pharmacy institutes. One mentor/supervising person is mandatory. He/she has to be a Engineer in the relevant field, not necessarily from the engineering institute and must be present at the time of the final round.

11. All participants with valid Identity Card of their respective educational institutes are eligible to participate in the event.

12. Srijan 2018 Organizing Team reserves the right to disqualify any participant who fails to adhere to the above-mentioned rules.

13. Declaration : The participants must bring the following certificate duly countersigned by the Mentors and Head of Department on institute’s letterhead and submit to the coordinator of the event in the day of presentation failing which they will be disqualified.

Criteria for victory:

1. A robot is declared victorious if its opponent is immobilized.

2. A robot will be declared immobile if it cannot display linear motion of at least one inch in a timed period of 10 seconds. A bot with one side of its drivetrain disabled will not be counted out if it can demonstrate some degree of controlled movement. In case both the robots remain mobile after the end of the round then the winner will be decided subjectively.

3. A robot that is deemed unsafe by the judges after the match has begun will be disqualified and therefore declared the loser. The match will be immediately halted and the opponent will be awarded a win.

4. If a robot is thrown out of the arena the match will stop immediately, and the robot still inside the arena will automatically be declared as the winner.

5. Robots cannot win by pinning or lifting their opponents. Organizers will allow pinning or lifting for a maximum of 20 seconds per pin/lift then the attacker robot will be instructed to release the opponent. If, after being instructed to do so, the attacker is able to release but does not, their robot may be disqualified. If two or more robots become entangled or a crushing or gripping weapon is employed and becomes trapped within another robot, then the competitors should make the timekeeper aware, the fight should be stopped and the robots separated by the safest means.

6. Points will be given on the basis of aggression, damage, control and strategy.

a. Aggression: Aggression is judged by the frequency, severity, boldness and effectiveness of attacks deliberately initiated by the robot against its opponent. If a robot appears to have accidentally attacked an opponent, that act will not be considered Aggression.

b. Control: Control means a robot is able to attack an opponent at its weakest point, use its Weapons in the most effective way, and minimize the damage caused by the opponent or its weapons.

c. Damage: Through deliberate action, a robot either directly or indirectly reduces the functionality, effectiveness or defensibility of an opponent. Damage is not considered relevant if a robot inadvertently harms itself. Also, if a pressure vessel or a rapidly spinning device on a robot fragments, any damage to the opponent will not be considered "deliberate".

d. Strategy: The robot exhibits a combat plan that exploits the robot's strengths against the weaknesses of its opponent. Strategy is also defined as a robot exhibiting a deliberate defence plan that guards its weaknesses against the strengths of the opponent.

NOTE: Qualification of a robot to next level is subjective and totally on the decision of the judges.

Event Specific Terminology:

1. Disabled: A robot is not functioning correctly due to either an internal malfunction, or contact with the opposing robot or Arena Hazard.

2. Disqualification: A Robot is no longer permitted to compete in the current Robowars Tournament.

3. Immobilized: In Judge's opinion, a robot is not responsive for a specified period of time.

4. Knockout: Occurs when the attack or deliberate actions of one robot causes its opponent to become immobilized.

5. Lifting: Occurs when one robot controls an opponent's translational motion by lifting the drive mechanism of the opponent off of the Arena floor.

6. No Contact: Occurs when neither robot makes contact with each other for a specified period of time.

7. Pinning: Occurs when one robot, through sheer force, holds an opponent stationary in order to immobilize it.

8. Radio Interference: Refers to the situation where at least one robot becomes non-Responsive or non-controllable due to the effect of the other robot's remote-control signal.

9. Non-Responsive: In a Referee's opinion, the robot cannot display some kind of controlled translational movement along the Arena floor.

10. Restart: Occurs after a Fault or a Timeout has been declared and the competing robots are ready to continue.

11. Stuck: A robot is hung-up on a part of the Arena, an Arena Hazard or an opponent, such that it is effectively non-responsive.

12. Tap-Out: Occurs when a Robot's Operators decide that they no longer want to continue the Match, and concede the win to the opposing Team.

13. Technical Knockout: Occurs when a robot wins due to immobilization of its opponent even though, in the Judges' opinion, no action of the winning robot caused the opponent's immobilization.

14. Timeout: A temporary halting of a Match. Timeouts are usually called to separate robots, but can be called for other reasons as well.

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